Disclaimer: This is not literal translation but summary of points raised in their talk. Due to the limitation of time and my own translation skills, I am NOT able to translate everything. I'm just typing away what I think is interesting from the show. This summary is currently very unfinished, but I will keep adding stuff and refining it when I find time. Thank you for your support! :D
Daigo in UK
Daigo: "I played against Onuki in a tournament the first time in 11 years. And... that's it for UK. There was nothing else special lol. There was? Food? Food was very UK-ish. ... There were so many tournaments going on lately so I don't remember things very well."
*Daigo talked a little bit about Twitch Con*
Xiao Hai's win
Daigo: "So Xiao Hai won. I think he is the strongest player as of now. I thought so when I played him in the league in Chaina. He was so strong. I have been thinking he is the strongest. His win this time around confirmed my thought. "
"I think Cammy is strong but not the highest tier. So he plays very well for the win. I think if we had TOPANGA league now he would win at this time. His play was that impressive. ... He has true confidence. It's not bluffing or anything. I can see that he really knows his own strength. ... But I think SFV's system works better for him. In SFIV the environment around players was really a crucial factor. You really need a huge amount of knowledge of the game. It was not popular in China so it was very hard for him, of course. SFV on the other hand is very simple in a good way like old games. So your environment was not too important. The event in the US made me think that. But since the league in China I was telling my friends that Xiao Hai might be the strongest. They were not sure to agree though. Well, I don't really know. There may be some characters he is weak to and did not face in a tournament. But my impression is he is the best right now."
"Another thing, Infiltration came back but he lost pretty early. It looks like player balance is changing a lot between the first half and the second half of the year. You know, ESL is not everything, but Infiltration didn't even make such mistakes in the first half. I think everybody is leveling up a lot. It's getting more interesting. It's kind of boring if it's only one player who wins every time. "
Daigo is going to SEAM, Europe, Canada Cup, 5G.
Daigo is the busiest right now since he became a professional gamer. He will also be on TV between tournaments.
*Onuki appears on the show at this timing.*
*The theme of this talk is to criticize Onuki's play from Daigo's point of view as a senpai professional gamer.*
O: yeah you are my senpai as a pro. We used to play a lot for fun tho.
*What Daigo wants to do is to teach people, including Onuki, how to use training mode.*
D: You know the time you played fighting gamese seriously back in the time, there were no training mode.
O: Yeah I just practiced a lot against CPU at arcades.
D: That just means people in Tokyo had a huge advantage and you get stronger if you are good at figure things out in fighting against people. But nowadays it is very important to have good traing-mode skills. From my view point, Onuki is lacking such skills because he didn't have enough experience in this era of fighting game. So I think you should gain such skills and implement them at a tournament and such.
O: I see. I wanna thank you. Actually, when I use training mode, it's just like upgrade version of old-time training mode. I only play online, find something I don't understand, see frame date, find out what is + and what is -, think of what to do, and take a note like September X-th Bison's blah blah move blah blah. Take a note like that everyday, that's it. So I think Daigo is right when he said I don't have good training-mode skills. All I do isn't much different from what I used to do back then. I'm very interested. I wonder how other people do. I usually don't have a chance to see.
D: So I have particular things in mind but I wanna provide what you can take home with you and do it yourself, so that viewers can see what to do and learn from it. We can all get better together. It's like kill three birds with one stone.
O: Yeah. I think there are many people who picked up Street Fighter again from SFV like I did. Such people like me don't know how to use training mode properly. ... I used to think I can beat that guy when I play it by ear so that's enough. Now I think I am only doing the least but I'm not doing much. If I can learn more things here, that makes me happy.
D: Well, I don't know how to play against Chun Li so...
D: I think some viewers know more about Chun Li than us, so we can pick things up from the chat as well. They can teach us too. I hope.
Daigo's critique on Onuki Chun Li (1): Too many Hail Mary EX spinning bird kicks.
Onuki: Really? I don't think I do a lot of Hail Mary EX SBKs 'cause in this game you get crush countered. I wanna see what the chat says about this.
*The chat say he does it a lot.*
Daigo: Okay I'm not saying you should never do it. It is one option. But from my point of view, I think you do it when you don't need to. So for example, in your battle with Will2Pack, you know you had a huge life lead but you lost because you did the EX SBK. The reason why I'm saying this is, in SFV random DP is harder to land than other games. It's because you walk back to make the opponent's throw whiff. Like in SFII the opponent's options are low or throw. DP is then a good option to counter them. But in SFV, a lot of times your opponent's options are throw or walk back. You can also block a wake up jab by walking backwards.
O: Delayed throw is another option, too.
D: That's right. So wake-up DPs doesn't have a good chance.
O: Have you noticed my tendency at the UK tournament?
D: No. I noticed that before. In addition, Chun Li is the best character. You don't need a rondom EX SBK to win. If it's a weak character, you could say "random DP is my only option to win." as you might have heard a lot back in the time. EX SBK is a good option to have but I would rather win without it.
O: You can save the meter, too.
D: Right. When I see other Chun Li like MOV and GO1, they don't use random EX SPD as many as you do, as if they were sending a message saying Chun-Li doesn't need it.
Daigo's critique on Onuki Chun Li (2): Pressing too much.
O: I admit. I think you're right on this one. I really like to go forward.
D: I know lol
O: You like to walk backwards, right?
D: You think so?
O: Yeah. When I see somebody walk backward like you do, I really wanna just go in to kill. But yeah I hear you.
D: Chun Li is good at offence. She has a fireball but you don't need to rely on it. Plus this game doesn't have chip KO so you need to go in to finish the game at some point anyway. So I think going forward is a good thing to do but ... how can I put this? ... I think there are things you need to do before starting your offence. Well, ok, let me say this now. this is something you used to say from the other side. You were saying "That guy just comes in like crazy so I just need to do easy defense," or same for Hail Mary, like you were saying "He does random DP at some point, so I just need to wait for it." I remember you used to say these things when he made a team for SBO-Togeki. I said "Isn't that guys strong?" then you said "No. he just dives in a lot. Just let him die." That made me feel confident like "Oh. I see. Just let him die. Thanks. I trust you. What about that guy?" "Oh he does random DP. Wait for it." You know, I try to listen to the people who win a lot for a certain game at that moment. They say things like this. "There is no problem. They just press a lot or random DP. Just let them die." People who win a lot have such confidence like "I don't lose if I play as usual." Now I'm just telling you about things you used to tell me about KSK.
D: LOL. Am I pressing that much? But I still have the same thought when I play like "All this character does is to get in" like Laura. I still think that way but I make such mistakes without knowing. You know, the tournaments we used to go in the past, it's all Japanese. I knew all the players. I could say "this guy plays this way, that guy plays that way." I had such knowledge about the players. But nowadays, you have to play with foreign players. I don't know what they would do. It's scary. It's different now. I don't feel as confident as much in a tournament. Foreign players are not easy to read.
D: But we are all human beings. You don't need to be scared that much. But I understand. I used to think foreign players are scary. They don't play the same way we do.
O: Don't forget I'm a first grader as a pro.
D: I understand.
O: Yeah. But you're just telling foreign players are all like KSK right?
D: Yeah. You can put it that way.
O: Yeah. Foreign players are KSK.
D: Yeah. KSK.
O: Yeah. Think of them as KSK. All the rest will come together. They're just gonna jump in at some point #scoff
D: Yeah. Well, you don't really know if they're gonna jump in like KSK. But the point is, you don't need to be like KSK yourself.
O: Yeah. No way. But you're right. I could have been like KSK.
D: Yeah. I was thinking so.
O: Right. I used to enter a tournament with so much confidence, but now I feel more like a challenger. I used to be the one who does criticize a lot when I see somebody press hard despite their life lead. Maybe I am making the same mistake at a tournament.
D: I see you do a lot.
O: It's because I get nervous and feel scared of foreign players.
Daigo's critique on Onuki Chun Li (3): Using non-max damage combo
D: This is what my friend Chun Li player told me.
O: Well, sometimes I do light > light > low forward > SBK when I can do light > midium > low forward. It only works against certain characters so...
D: I mean, what I heard is when you fought against a Ryu player at ESL, he missed punishing your CA right?
O: Yeah that happened.
D: So in that game, your punish his DP was not good enough and when he got stunned your combo was not the best one, as I heard
O: ... I did my research...
D: Right. I mean, I don't really know about Chun Li's combo so...
D: The chat is saying your combo is not the best.
O: Do they really main Chun Li?
D: They are saying your stun combo is not weak.
O: Really? lol
D: Anyway, overall, I think your knowledge of the game is lacking.
O: I think that's right.
D: So because you don't know enough, I feel nervous and get quick to get in. Like, you don't know what the opponent's options are, so you think you need to KO them fast.
O: That's so true. It's such a common thing in fighting game.
D: Yeah you just feel the need to finish the game.
O: Yeah. Like, kill them before they kill you.
D: Like, the best defense is offence. So here is what I recommend to you. This year CPT is about to end. Ideally you want to win a premier event and qualify for Capcom Cup, but honestly I think your chance is small. So I think it is more important for you to focus on improving your game in a long run. So I recommend you not finish your game so fast against character you feel you don't know much about. Like, if you play the game 99 seconds, you get more understanding of the match-up and the character's options. I'm not telling you to play like a turtle, but you need more knowledge so that you can feel comfortable in any situation. You should need more knowledge of all the characters and any situation. What I'mt talking about is not just for defense. When you're doing offense, you could go like "Wait, he got an answer to my this attack. What should I do?" You need an immediate answer to that. I think your answers are limited. For example, I know you do instant air lightening kick when you think your opponents tries to tech your throw. Anybody would do that. But when your walk-up or dash-forward is punished by the opponent, I don't think you have a lot of options to that situation. I mean the very clear alternative ideas to any situation.. It's like you play as you feel and go like "hmm my so and so is punished like this. What should I do?"
*Onuki started playing online.*
Daigo pointed out Onuki should not have used this super and explains why.
D: In this game, KO with super is the best way to end a round. It's because you don't have to worry about landing the last hit where you can't chip anymore. Plus, when you land a super you are giving them V-trigger meter, so if your super don't kill them your opponent will be more damaging. That's risky. So you don't wanna use a super if it doesn't KO. Exception to that is when their V-trigger meter is full. For example, if Nash can use V-trigger twice in a round, his strength is much higher than otherwise. So if his V-trigger meter is full and he throws a sonic boom, then you landing a super is more valuable 'cause he can only use V-trigger once in that round for sure. In the last game, you landed the super when his V-meter was only half way. He used V-trigger immediately to get out of the corner.
O: Hmm how about this? He was throwing a lot of fireballs like saying "you can't go through?" I felt like I needed to punish by the super. Isn't it a good thing to do?
D: I understand. I try that strategy too. But I get a higher winning rate if I don't use a super that way.
O: So what do you do against such sonic booms?
D: Hmm just be patient and wait for the situation I can use a super better way. They don't throw fireballs that much anyway. And hey, it'd be the same situation they can throw fireballs after you land a super.
O: Ah. That may be right if it's Nash. I see. Patience. I can also use the threat of having my super ready without even using the super just to scare them and walk forward. I see.
D: You can even try jump in and combo if they throw too many fireballs. So my impression of you is you use your meter too much. When you play against Chun, the super-worst scenario is to lose a round by her crouching strong into V-trigger into super. That move is hella strong. So as a Chun player, you should try to end it that way. Well, I'm not saying you should never use your meter. Chun needs to use meter, tho.
Daigo pointed out that Onuki uses air-lightening kick.
D: It goes the same way as overhead. Some people punish it but others don't. It's also effective online. You don't get to see or hear anything like offline. It works online but good players can punish it.
O: It is true that I use the move when I realize they don't punish it. I see what they do to it first and if they don't punish it, I use it a lot. It's my old habit.
D: You wanna improve your skill when you play online. Without using it, you can learn how to fight without it. Suppose the players with 10000LP don't punish it. If you just keep beating them using the move, you don't get to learn anything from playing against such players.
O: To be a bit extreme, I don't think you need air-lightening kick at all. If I mained Chun Li, I'd try to play without it.
D: Wow. Really?
O: Yeah why not, cause you can fight without it. Fast walk speed, good normals, has a fireball. Dash forward, use a light attack, throw-or-low mix up etc etc. I don't think you need air-lightening kick. The game developers didn't mean it to be a thing.
Daigo argues Onuki shouldn't have used this EX fireball in the stun combo.
D: (while Onuki finishes the round) oh... that's so pointless!
O: What. Why. What. What are you talking about?
D: How much more does it get by that EX?
O: It does so much more. It goes even more than raw super. Can you see? You, sensei, your character's combo is too damaging, you know?
D: Ok ok. I mean I didn't know ok. ... But ok, alright, can I tell you one thing? Isn't it better not to use the EX for less damage but keep the super? He couldn't throw a sonic boom then? I think it gets easier to win like that.
O: I see. That may be right. I just thought I could win by one mix-up after the combo with EX and I didn't need the super. Like, if the EX combo had left him with 40% life, I wouldn't have used the EX. I only use EX only when I can kill the guy with the following mix-up.
D: Hmm in fact, I think you should use the meter IF it leaves 40%. Look, the last bit amount of life, like 100, I think it was like 50. The situation where you only have 50 life is the most economical situation.
O: Because you can't chip to death.
D: Can't chip to death. Chun Li doesn't have a fast long range over-head. She only has point blank over-head. She is one of the characters who have hard time to finish a round. You need to get in the point-blank range. That's crucial thing to think about. In the last game, he had V-trigger meter. Suppose he uses that. Then he loses the way to avoid death by chip. So you wanna keep the super. But since you used the EX, your good options to kill were the point-blank overhead or throw. Without such options, you have hard time to finish him. If you had the super stored, you could chip him to death, or he couldn't throw a sonic boom so just kill him by footsies. I'd get more options to finish.
O: This is very interesting. It's different from other fighting games.
D: So it's huge this game doesn't have chip death. I think you should save the super instead and go for the chip kill. That's more... stylish.
D: I would have saved it.
O: I see. I just thought I could kill him by the following mix-up, the headstomp overhead or throw.
D: Maybe you're right. I'm just saying it's something to think about.
O: Yeah. I understand. I will take a note on this for sure when I go home.